rainyhood
Runity, my 2019 graduation project, is a service design concept that gamifies running in local neighborhoods, developed through extensive research, surveys, and a focus on gamification.

1
Progressing via leveling up, acquiring status, challenging others and power inthe game motivates players.
2
Making new friends in the game and forming new relationships composes socializing. Social element in games denotes an interaction between real and virtual social networks, further blurring the boundaries between these networks.
3
Involvement in the game is denoted by discovery, ie, exploring the game and “hidden” game content.
IN THE MAKING OF A SOCIALIZING GAME
Prepared a questionaire and made a survey
250 youngsters at the ages of 15-25 attended

IN THE MAKING OF A RUNNING GAME
Examined the complaints, expectations and motivations of the users on the AppStore



PERSONAS


PUT ON YOUR HEADPHONES,
GET READY TO RUN WITH BUNCH OF FUN THEMES AND TAKE YOUR PLACE ON THE LEADERBOARD


PROFILES, BADGES & FRIENDS
LEADERBOARDS ACCORDING TO THEMES
COLLECTIVE CHALLENGES

DO YOU WANT TO MAKE FRIENDS OR RUN SOLO?
​
PICK A THEME AND TIME


PREPARE YOURSELF
FOR THE INVADERS
& EXERCISES
GET READY TO RECIEVE CHALLENGES FROM YOUR FRIENDS AND NEIGHBOURS
SEE WHERE YOU'RE AT ON THE LEADERBOARDS AND CHALLENGE YOUR FRIENDS


USER SCENARIO
(from the times I didn't know much about video editing)